The Lab is the creative core of the NVM, it’s all about game-making, game experiments and games in development.
Play and test unreleased and unfinished games.
Try your hand at game development with tools like Twine and Scratch.
Get an insight into console development with our collection of videogame development kits.
There’s tools to try, games to play, and games that are tools to play with.
Join Mario for some maker activities in Super Mario Maker or Mario Paint.
Try LittleBigPlanet, on a real Playstation 3 Reference Tool, the development kit used to make PS3 games and check out the other game development kits on display.
Games in Development
In the Lab you can try games that are still being made! Some of them are in public early access and are already available at home, others can only be played in the museum!
These in-development games can be found in the Lab right now…
A duo of dogs on a captivating, puzzle filled adventure! Bark, bite and bounce your way through this demo, discovering the fantastical worlds and solving their mysteries.
Do you have the coordination to play both dogs at once? Or would you rather journey with a friend in co-op mode, inseparably linked by a stretchy belly!
Bit Loom Games, a team of three friends in Dundee and Bristol, are co-developing PHOGS! with Coatsink games along with UI artist Caitlin Smith. Douglas creates the artwork, Henry supplies the music and sounds in the game, and both Henry and James make the code-cogs turn! This is their debut title together as a studio!
Road to Guangdong
This captivating coming-of-age tale is set against the evocative backdrop of 90s China.
Join Sunny and Guu Ma as they travel across China in their aging but beloved family car. Can they maintain their car and overcome their personal history to save the family restaurant? Don't forget to take care of your tyres, fuel and engine condition!
Working as the anarcho-syndicalist commune Just Add Oil, Alex Darby and collaborators: artist Nic Williams, writer and cultural consultant Yen Ooi, and audio wizard Chris Randle have tried and succeeded, in making something engaging and narratively interesting.
Superlunary, Ep. 1: Pentagon Gate
Superlunary is an episodic space opera about demilitarisation, society, and finding love and family in the depths of space. A curious and captivating story, platformer and puzzle.
Developed by Freya Campbell, following a game jam in 2018. Superlunary uses Bitsy, Flicksy and Twine (three free game development tools) together to create something novel that runs in a web browser.
Air Gap is a game in early development, about manipulating circuits and bypassing security measures. Can you tell your clock from your data line? Binary logic from your buffer? Try this introduction to different aspects of electronic data transmission and become an async expert.
Eva Knight is a University of York Computer Science graduate and game developer based in Cambridge. She was Sumo Digital's 2017 Rising Star code challenge winner at the Grads in Games Awards. Eva works at a large UK games company and is an indie dev in her spare time.
Aerobat is an Absurdly High Speed Arcade Shoot em Up!
Fire your engines or your weapons, but not both at once!
Keep flying to build up speed - but risk leaving yourself vulnerable to attack. Then cut the engines and attack while you're in free-fall.
Aerobat began life at a Game Jam in 2013 and is being developed in the Java language by digital artist Matthew Yeager.
Drink More Glurp
Drink More Glurp is a wacky physics, sports(ish), hot seat, party game that you can play with up to 19 other friends (or strangers).
Having misunderstood how the Olympics work, aliens compete in their own version of the games where sponsors wreak havoc on the players, twisting events to fit their own agenda. Just when you think you are getting the hang of it a sponsor will appear and give you laser hands!
Drink More Glurp is made in Unity by indie game dev duo CATASTROPHIC_OVERLOAD - Josh Burr (Programmer) and James Letherby (Graphics). Music and sound by Miguel Maceda Laffón, George Jerrold and Dominik Kalajdzic.
Josh is a mathematician and software developer. James is a graphic designer. The duo want to see more local multiplayer party games and were inspired to create Glurp.