FRU

Player One controls a young girl while Player Two manipulates the environment to create a pathway through the world. Making use of Kinect technology, the player’s silhouette is projected in real-time onto the scenery to manipulate and reveal hidden platforms.

Fru was originally created by Through Games as an entry into the 2014 Global Game Jam. Microsoft picked up the project as part of the ID@Xbox program.

The fluid movement, artwork, music, and technology all come together in FRU for a mesmerizing experience that really shows what the Kinect is capable of

Destructoid

Fru has been lauded as ‘the game that makes the Kinect worthwhile’. As a piece of technology, the Kinect doesn’t often get the love it perhaps deserves, but Fru goes a long way to demonstrating the kind of innovation and spectacle it’s capable of inspiring.

person playing Fru